During his sophomore year, Carter Hill would stay up late on school nights playing video games online—so late that he’d lose sleep.
“I just didn’t prioritize much other than playing my games,” Carter, 17, recalls. “I ended up sleeping in classes.”
Now a senior at Francis Howell High School in St. Charles, Missouri, Carter is more careful about getting to bed on time. But gaming is still a big part of his life, something he does for a few hours before getting to his homework, after homework, and even during homework.
“If I’m being fully honest,” he says, “[I play] probably eight hours a day.”
Carter is far from alone. In the past decade and a half, the average time spent gaming for boys and young men ages 15 to 24 has more than doubled, to about 10 hours a week, according to the American Time Use Survey, a federal survey that annually tracks how people spend their time.
The explosion of gaming hasn’t gone unnoticed. Teachers complain that it disrupts focus in classrooms. Some economists link it to a decline in the number of hours young men are working. And many experts believe that the time spent gaming is a chief reason that a growing number of boys are struggling with schoolwork, with their mental health, and in making the transition to adulthood.
“Millions of boys are struggling because they carry in their pockets constant access to products that are addictive by design,” says Zach Rausch, chief researcher at the Tech and Society Lab at New York University.
Yet researchers, and teenagers themselves, say video games also serve an important role in many boys’ lives.
“The nuance on boys and gaming is completely overlooked,” says Annie Maheux, an assistant professor at the University of North Carolina at Chapel Hill who studies adolescents and digital media.
Carter Hill would stay up late on school nights playing video games online. During his sophomore year, he would stay up so late that he’d lose sleep.
“I just didn’t prioritize much other than playing my games,” Carter, 17, recalls. “I ended up sleeping in classes.”
Carter is now a senior at Francis Howell High School in St. Charles, Missouri. He is more careful about getting to bed on time. But gaming is still a big part of his life. He plays for a few hours before starting his homework, after homework, and even during homework.
“If I’m being fully honest,” he says, “[I play] probably eight hours a day.”
Carter is not alone. In the past 15 years, the average time spent gaming more than doubled for boys and young men ages 15 to 24. They spend about 10 hours a week gaming, according to the American Time Use Survey. This federal survey tracks how people spend their time.
The increase of gaming hasn’t gone unnoticed. Teachers complain that it disrupts focus in classrooms. Some economists think it has caused a drop in the number of hours young men are working. Many experts believe that the time spent gaming is a main reason that a growing number of boys are struggling with schoolwork and their mental health. Gaming is also affecting the transition to adulthood.
“Millions of boys are struggling because they carry in their pockets constant access to products that are addictive by design,” says Zach Rausch, chief researcher at the Tech and Society Lab at New York University.
But researchers, and teenagers themselves, say video games also play an important role in many boys’ lives.
“The nuance on boys and gaming is completely overlooked,” says Annie Maheux, an assistant professor at the University of North Carolina at Chapel Hill. She studies adolescents and digital media.